ILWP REMOTE ENCONTERS 05 | Should You Be Afraid of AI?
Michael Pecci Michael Pecci

ILWP REMOTE ENCONTERS 05 | Should You Be Afraid of AI?

In the latest episode of "Remote Encounters," hosts Mike Pecci and Lance A. Williams tackle some weighty topics with a panel of industry experts against the backdrop of a Las Vegas hangover. Joined by writer/director and AI enthusiast Dave Clark, cinematographer Chris Ortenburger, and FX guru Wren Weichman, the discussion revolves around the transformative impact of AI on filmmaking.

They delve into the potential implications of AI for the industry, including its role in shaping storytelling, the distribution of power in Hollywood, and the challenges filmmakers face in reaching their audience. Peppered with insightful film references and fueled by genuine curiosity, the conversation sheds light on the evolving landscape of cinema in the digital age.

From the promise of AI-driven innovation to the ethical considerations it raises, no stone is left unturned as they navigate the intersection of technology and creativity. So whether you're a seasoned filmmaker or simply a lover of cinema, this episode offers a thought-provoking glimpse into the future of filmmaking.

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ILWP REMOTE ENCOUNTERS 06 | Is Virtual Production the Future of Filmmaking?
Michael Pecci Michael Pecci

ILWP REMOTE ENCOUNTERS 06 | Is Virtual Production the Future of Filmmaking?

In the latest episode of "Remote Encounters," hosts Mike Pecci and Lance A. Williams tackle some weighty topics with a panel of industry What is virtual production? And what is the “volume”? In this episode of ILWP’s Remote Encounters is your backstage pass to the innovation of virtual production.

Hosts Mike Pecci and Lance A. Williams sit down with the VP of Vu Daniel Mallek, Aaron Gordon Co-Founder and COO of Synapse Virtual Production, and CEO of CUBE Studio James Hakesley.

They unpack how each of their respective companies are democratizing virtual production, its crossover into various mediums, and the surprising business connections between films, video games, and virtual production, while answering many of your burning questions about these groundbreaking tools in the industry.

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